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Editing Module:If empty

Revision as of 21:56, 23 December 2014 by w>Jackmcbarn (actually, only the first 8 need this check)
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local p = {}
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame, {wrappers = 'Template:If empty', removeBlanks = false})
-- For backwards compatibility reasons, the first 8 parameters can be unset instead of being blank,
-- even though there's really no legitimate use case for this. At some point, this will be removed.
local lowestNil = math.huge
for i = 8,1,-1 do
if args[i] == nil then
args[i] = ''
lowestNil = i
end
end
for k,v in ipairs(args) do
if v ~= '' then
if lowestNil < k then
-- If any uses of this template depend on the behavior above, add them to a tracking category.
-- This is a rather fragile, convoluted, hacky way to do it, but it ensures that this module's output won't be modified
-- by it.
frame:extensionTag('ref', '[[Category:Instances of Template:If_empty missing arguments]]', {group = 'TrackingCategory'})
 
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* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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