Digital look-alikes: Difference between revisions

+ picture explaining the extremely simple method to find the w:subsurface scattering component of the reflectance of a human face. This was the last missing piece to make still digital look-alikes that passed human tests
(Expanding with synthetic terror porn)
(+ picture explaining the extremely simple method to find the w:subsurface scattering component of the reflectance of a human face. This was the last missing piece to make still digital look-alikes that passed human tests)
Line 1: Line 1:
[[File:Deb2000-specular-and-diffuse-reflection-low-res-rip.png|thumb|600px|right|Image 1: Separating specular and diffuse reflected light
<br/>
(a) Normal image in dot lighting
<br/><br/>
(b) Image of the diffuse reflection which is caught by placing a vertical polarizer in front of the light source and a horizontal in the front the camera
<br/><br/>
(c) Image of the highlight specular reflection which is caught by placing both polarizers vertically
<br/><br/>
(d) Subtraction of c from b, which yields the specular component
<br/><br/>
Images are scaled to seem to be the same luminosity.
<br/><br/>
Original image by Debevec et al. – Copyright ACM 2000 – http://dl.acm.org/citation.cfm?doid=311779.344855 – Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.]]
When the camera does not exist, but the subject being imaged with a simulation deceives the watcher to believe it is some living or dead person it is a '''digital look-alike'''.
When the camera does not exist, but the subject being imaged with a simulation deceives the watcher to believe it is some living or dead person it is a '''digital look-alike'''.


In the cinemas we have seen digital look-alikes for over 15 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. [[w:The Matrix Reloaded]] and [[w:The Matrix Revolutions]] released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the [[reflectance capture]] over the human face, was made for the first time in 1999 at the [[w:University of Southern California]] and was presented to the crème de la crème  
In the cinemas we have seen digital look-alikes for over 15 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. [[w:The Matrix Reloaded]] and [[w:The Matrix Revolutions]] released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the [[reflectance capture]] over the human face, was made for the first time in 1999 at the [[w:University of Southern California]] and was presented to the crème de la crème