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Glossary: Difference between revisions

421 bytes added ,  5 years ago
formatting Wikipedia quotes to {{Q}} +sourced definition of BRDF from Wikipedia + minor formats,
(+ == Light stage ==)
(formatting Wikipedia quotes to {{Q}} +sourced definition of BRDF from Wikipedia + minor formats,)
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== Bidirectional reflectance distribution function ==
== Bidirectional reflectance distribution function ==
'''[[w:Bidirectional reflectance distribution function]]''' or '''BRDF''' is a 7D model containing geometry, textures and reflectance of the subject.
{{Q|The '''bidirectional reflectance distribution function''' ('''BRDF''') is a function of four real variables that defines how light is reflected at an [[w:Opacity (optics)|opaque]] surface. It is employed in the [[w:optics|optics]] of real-world light, in [[w:computer graphics|computer graphics]] algorithms, and in [[w:computer vision|computer vision]] algorithms.|Wikipedia|[[w:bidirectional reflectance distribution function|BRDF]]}}


The seven dimensions of the BRDF are as follows: 3 cartesian X,Y,Z and 2 for the entry angle and 2 for the exit angle of the light.
A BRDF model is a 7 dimensional model containing geometry, textures and reflectance of the subject.
 
The seven dimensions of the BRDF are as follows:  
* 3 cartesian X,Y,Z  
* 2 for the entry angle
* 2 for the exit angle of the light.


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== Light stage ==
== Light stage ==
A '''[[w:light stage]]''' or '''light cage''' is equipment used for [[w:3D modeling|shape]], [[w:texture mapping|texture]], reflectance and [[w:motion capture|motion capture]] often with [[w:structured light|structured light]] and a [[w:multi-camera setup|multi-camera setup]]. (Wikipedia)
{{Q|A '''[[w:light stage|light stage]]''' or '''light cage''' is equipment used for [[w:3D modeling|shape]], [[w:texture mapping|texture]], reflectance and [[w:motion capture|motion capture]] often with [[w:structured light|structured light]] and a [[w:multi-camera setup|multi-camera setup]].|Wikipedia|light stages}}
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