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Digital look-alikes

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Revision as of 13:48, 3 April 2019 by Juho Kunsola (talk | contribs) (Starting on the digital look-alikes)
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When the camera does not exist, but the subject being imaged with a simulation deceives the watcher to believe it is some living or dead person it is a digital look-alike.

In the cinemas we have seen digital look-alikes for over 15 years. These digital look-alikes have "clothing" (a simulation of clothing is not clothing) or "superhero costumes" and "superbaddie costumes", and they don't need to care about the laws of physics, let alone laws of physiology. It is generally accepted that digital look-alikes made their public debut in the sequels of The Matrix i.e. w:The Matrix Reloaded and w:The Matrix Revolutions released in 2003. It can be considered almost certain, that it was not possible to make these before the year 1999, as the final piece of the puzzle to make a (still) digital look-alike that passes human testing, the reflectance capture over the human face, was made for the first time in 1999 at the w:University of Southern California and was presented to the crème de la crème of the computer graphics field in their annual gathering SIGGRAPH 2000.[1]


“Do you think that was Hugo Weaving's left cheekbone that Keanu Reeves punched in with his right fist?”

~ Trad on The Matrix Revolutions


  1. Debevec, Paul (2000). "Acquiring the reflectance field of a human face". Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. ACM. pp. 145–156. doi:10.1145/344779.344855. ISBN 978-1581132083. Retrieved 2017-05-24.
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